# crazytaxi: statically recompiling the Dreamcast game

> crazytaxi statically translates the Dreamcast game Crazy Taxi from SH-4 machine code to native x86-64 C using dcrecomp and the user's disc image. Its repository adds game-specific entry points, bring-up code and a smoke test; the author reports that initialization reaches a persistent wait loop before any frame is drawn.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sp00nznet/crazytaxi>
- Primary source: <https://github.com/sp00nznet/crazytaxi/blob/d26261cd4aed6d76e6df141beb667decb1ceac3a/README.md>
- Catalog page: <https://awesomerea.org/resources/crazy-taxi-static-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/crazy-taxi-static-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/crazy-taxi-static-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own Crazy Taxi (US) disc image in cue/bin or GDI format.
- **Prerequisites:** Windows 10/11 x64, Python 3.8+, Git, CMake 3.16+, Visual Studio 2022 C++ tools and vcpkg with SDL2 and GLEW are needed.
- **Limits:** The alpha build does not draw a frame; the author reports boot-path smoke checks passing with a disc.
- **License:** GPL-2.0 license.

## Primary sources

1. <https://github.com/sp00nznet/crazytaxi/blob/d26261cd4aed6d76e6df141beb667decb1ceac3a/README.md>

## More in Games

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- [Daytona USA: Xbox Live Arcade static recompilation](https://awesomerea.org/resources/daytona-xbla-recomp/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
