# Crash Bash: a PSX decompilation with function comparison

> Crash Bash is an ongoing decompilation of the PlayStation game, with recovered code organized by game binary. The documented strategy proposes loading rewritten functions into PCSX-Redux memory and comparing their output with the original functions. Accompanying scripts analyze emulator traces and apply symbols to the results.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mateusfavarin/crashbash>
- Primary source: <https://github.com/mateusfavarin/crashbash/blob/2d2feb98ac0ef2e18587350d86ac74897b5b28f8/README.md>
- Catalog page: <https://awesomerea.org/resources/crash-bash-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/crash-bash-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/crash-bash-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The NTSC-U Crash Bash game image is required as build/bash.bin.
- **Prerequisites:** The project is intended for use with psx-modding-toolchain; its function-comparison strategy uses PCSX-Redux.
- **Limits:** The decompilation is ongoing.
- **License:** MIT license.

## Primary sources

1. <https://github.com/mateusfavarin/crashbash/blob/2d2feb98ac0ef2e18587350d86ac74897b5b28f8/README.md>
2. <https://github.com/mateusfavarin/crashbash/blob/2d2feb98ac0ef2e18587350d86ac74897b5b28f8/scripts/codeflow/README.md>

## More in Games

- [Crash Tag Team Racing: GameCube decompilation](https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/index.md) · Case study
- [Crash Twinsanity: a C++ reconstruction of the PAL PS2 executable](https://awesomerea.org/resources/crash-twinsanity-decomp-case/index.md) · Case study
- [Crazy Taxi decomp: rebuilding the European Dreamcast game from C](https://awesomerea.org/resources/crazy-taxi-decomp-case/index.md) · Case study
- [Dance Central 3: decompiling the Xbox 360 game](https://awesomerea.org/resources/dc3-decomp/index.md) · Case study
- [Dark Rift: a game decompilation and combat-state analysis](https://awesomerea.org/resources/dark-rift-case/index.md) · Case study
- [dataeast_snddrv: High Seas Havoc sound driver disassembly](https://awesomerea.org/resources/dataeast-snddrv-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
