# Crash Bandicoot PC: a native port from matching decompiled source

> Crash Bandicoot PC ports the North American PlayStation game to native C11 on macOS and Linux from a matching decompilation. It keeps the game's PS1 memory layout, routes GPU packets through PsyZ and reads the player's CUE/BIN disc image; the author reports playable levels and focused disc-based tests.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/khasinski/crash-bandicoot-pc>
- Primary source: <https://github.com/khasinski/crash-bandicoot-pc/blob/fc2a1812eae59803e2d205984bb337eab6a3b663/README.md>
- Catalog page: <https://awesomerea.org/resources/crash-bandicoot-pc-port-case/>
- Record JSON: <https://awesomerea.org/resources/crash-bandicoot-pc-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/crash-bandicoot-pc-port-case/index.md)

## Requirements & limits

- **Prerequisites:** The specified USA Crash Bandicoot CUE/BIN disc image is required.
- **Prerequisites:** macOS or Linux, a C11 compiler, CMake 3.21+, Git, PsyZ and SDL are required.
- **Limits:** Only levels exercised by the author are known to work; widescreen has visible edge artifacts.
- **License:** No open-source license has been selected; project-authored source remains under default copyright.

## Primary sources

1. <https://github.com/khasinski/crash-bandicoot-pc/blob/fc2a1812eae59803e2d205984bb337eab6a3b663/README.md>
2. <https://github.com/khasinski/crash-bandicoot-pc/blob/fc2a1812eae59803e2d205984bb337eab6a3b663/LICENSE.md>

## More in Games

- [Crash Team Racing: High Octane: a Vita, PC and browser source port](https://awesomerea.org/resources/crash-team-racing-high-octane-case/index.md) · Case study
- [Crash Twinsanity for Windows: adapting a PS2 decompilation to native Windows](https://awesomerea.org/resources/crash-twinsanity-windows-case/index.md) · Case study
- [CTR Native: a Crash Team Racing PC port from decompiled source](https://awesomerea.org/resources/ctr-native-port-case/index.md) · Case study
- [CTR Reload Edition: extending a native Crash Team Racing port](https://awesomerea.org/resources/ctr-reload-edition-case/index.md) · Case study
- [CTR Turbocharged: a PC sourceport built on the Crash Team Racing decompilation](https://awesomerea.org/resources/ctr-turbocharged-port-case/index.md) · Case study
- [CTR-NitroFueled-PC: a Windows port of Crash Team Racing: Nitro-Fueled](https://awesomerea.org/resources/ctr-nitrofueled-pc-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
