# ClassiCube: a clean-room reconstruction of Minecraft Classic

> ClassiCube recreates the 2009 Minecraft Classic client in C through a documented clean-room reverse-engineering approach. It supports single-player and compatible multiplayer play across desktop, mobile, browser and several console platforms, with optional custom blocks, models and environment colors.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ClassiCube/ClassiCube>
- Primary source: <https://github.com/ClassiCube/ClassiCube/blob/1dc6fe246de471230f52c453527de27c968f6271/readme.md>
- Catalog page: <https://awesomerea.org/resources/classicube-case/>
- Record JSON: <https://awesomerea.org/resources/classicube-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/classicube-case/index.md)

## Requirements & limits

- **Prerequisites:** The launcher downloads required assets from minecraft.net and classicube.net on first run.
- **Scope:** Modern Minecraft servers, survival mode and Minecraft accounts are outside the project's scope.
- **Limits:** Several console ports are unfinished or have rendering, stability or performance issues.
- **License:** The repository includes a custom redistribution licence in license.txt.

## Primary sources

1. <https://github.com/ClassiCube/ClassiCube/blob/1dc6fe246de471230f52c453527de27c968f6271/readme.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
