# Civilization III: Conquests — static recompilation of the Steam release

> Civilization III: Conquests statically recompiles the user's Steam Win32 game executable into C with pcrecomp and builds native Windows and Linux hosts. The repository supplies lift scripts, runtime shims and scripted tests; the author reports matching original game state across 19 turns in one differential run.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/sp00nznet/civ3>
- Primary source: <https://github.com/sp00nznet/civ3/blob/672038e48cb295b703a4ab87aa93ce4acd822614/README.md>
- Catalog page: <https://awesomerea.org/resources/civilization-iii-conquests-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/civilization-iii-conquests-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/civilization-iii-conquests-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned Steam copy of Civilization III Complete; retail disc builds are outside the supported scope.
- **Prerequisites:** For the documented Windows setup: Windows 10/11, Python 3.10+ with pefile and capstone, git, CMake 3.20+, Ninja, Visual Studio 2022 C++ x86 tools, and a sibling pcrecomp checkout.
- **Limits:** The author describes the release as alpha; multiplayer and force feedback were untested.
- **License:** MIT license.

## Primary sources

1. <https://github.com/sp00nznet/civ3/blob/672038e48cb295b703a4ab87aa93ce4acd822614/README.md>
2. <https://github.com/sp00nznet/civ3/blob/672038e48cb295b703a4ab87aa93ce4acd822614/CONTRIBUTING.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
