# Champions: Return to Arms: PS2 code research and native recompilation

> Champions: Return to Arms research maps the US PS2 game's executable, symbols, level scripts, file formats and online behavior. Its tools disassemble and compare original functions, then translate a player-supplied executable to C++ for a native runtime and Godot host; the author maintains an address-based findings ledger.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Open-Champions/champions-return-to-arms-re>
- Primary source: <https://github.com/Open-Champions/champions-return-to-arms-re/blob/c92e5b6c7ed8f046b60af1f0b271726be42b0943/README.md>
- Catalog page: <https://awesomerea.org/resources/champions-return-to-arms-re-case/>
- Record JSON: <https://awesomerea.org/resources/champions-return-to-arms-re-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/champions-return-to-arms-re-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied disc image of the US v2.00 release, including SLUS_209.73.
- **Prerequisites:** Research tooling requires Python 3, MIPS-capable llvm-objdump, Ghidra and the ghidra-emotionengine-reloaded extension.
- **Limits:** The native build translates the game from the user's disc image on their machine.
- **License:** MIT license for the project's tools and notes.

## Primary sources

1. <https://github.com/Open-Champions/champions-return-to-arms-re/blob/c92e5b6c7ed8f046b60af1f0b271726be42b0943/README.md>
2. <https://github.com/Open-Champions/champions-return-to-arms-re/blob/c92e5b6c7ed8f046b60af1f0b271726be42b0943/FINDINGS.md>
3. <https://github.com/Open-Champions/champions-return-to-arms-re/blob/c92e5b6c7ed8f046b60af1f0b271726be42b0943/docs/OVERVIEW.md>

## More in Games

- [Chaves Kart (El Chavo Kart) Recompiled: Xbox 360 game statically recompiled for PC](https://awesomerea.org/resources/chaves-kart-recompiled-case/index.md) · Case study
- [Children and Dog go Pew Pew (CadgPP): an N64 static recompilation port](https://awesomerea.org/resources/cadgpp-n64-port-case/index.md) · Case study
- [Civilization III: Conquests — static recompilation of the Steam release](https://awesomerea.org/resources/civilization-iii-conquests-recomp-case/index.md) · Case study
- [ClayFighter 64: recompiling and combining two N64 ClayFighter games](https://awesomerea.org/resources/clayfighter64-case/index.md) · Case study
- [Clockwork: native Yo-kai Watch 3DS games by static recompilation](https://awesomerea.org/resources/clockwork-yo-kai-watch-case/index.md) · Case study
- [COD3 Reborn: continuing a Call of Duty 3 static recompilation](https://awesomerea.org/resources/cod3-reborn-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
