# Carmageddon Android Port: adapting Dethrace for ARM64 phones

> Carmageddon Android Port adapts the Dethrace engine reimplementation to Android ARM64 with a launcher, touch and controller input, and OpenGL ES rendering changes. It imports the user's Carmageddon or Splat Pack PC data and keeps their saves separate. The author reports an unresolved intermittent exit during a race.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/armac911/Carmageddon-Android-Port>
- Primary source: <https://github.com/armac911/Carmageddon-Android-Port/blob/c4fadaca8aea901ee93d854a806a44334e2674da/README.md>
- Catalog page: <https://awesomerea.org/resources/carmageddon-android-port-case/>
- Record JSON: <https://awesomerea.org/resources/carmageddon-android-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/carmageddon-android-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Android 7.0+, ARM64, OpenGL ES 3.0, and compatible PC game data are required.
- **Testing evidence:** Splat Pack integration still needs testing with expansion data.
- **Limits:** An intermittent mid-race exit remains unresolved.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/armac911/Carmageddon-Android-Port/blob/c4fadaca8aea901ee93d854a806a44334e2674da/README.md>
2. <https://github.com/armac911/Carmageddon-Android-Port/blob/c4fadaca8aea901ee93d854a806a44334e2674da/docs/README-inherited-android-fork.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
