# CannonBall: rewriting the OutRun arcade engine in C++

> CannonBall rewrites the OutRun arcade game's 68000 and Z80 assembly as a C++ engine. It reads graphics and audio from the user's original ROMs and supports higher frame rates, widescreen output and SDL2-based rendering.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/djyt/cannonball>
- Primary source: <https://github.com/djyt/cannonball/blob/27493ebf62be3498dff93ed6a45e8e2db819bae1/README.md>
- Catalog page: <https://awesomerea.org/resources/cannonball-outrun-case/>
- Record JSON: <https://awesomerea.org/resources/cannonball-outrun-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/cannonball-outrun-case/index.md)

## Requirements & limits

- Requires the original OutRun revision B ROM set.
- Builds with a C++11 toolchain, CMake, SDL2 and Boost.
- The author maintains the Windows build but not the other platform ports.

## Primary sources

1. <https://github.com/djyt/cannonball/blob/27493ebf62be3498dff93ed6a45e8e2db819bae1/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
