# BTD5-Decomp: a hand-built Bloons TD 5 decompilation

> BTD5-Decomp reconstructs Bloons TD 5 source by hand in C++, using leftover debug information where available to name files and classes. Its intended comparison is between compiled project code and the game executable, while the current source tree remains unbuildable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/NKHook/BTD5-Decomp>
- Primary source: <https://github.com/NKHook/BTD5-Decomp/blob/b647016ea07c57d939db05555506cb88160ace9f/README.md>
- Catalog page: <https://awesomerea.org/resources/btd5-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/btd5-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/btd5-decomp-case/index.md)

## Requirements & limits

- **Scope:** Bloons TD 5 is the source program for the reconstruction.
- **Limits:** The project cannot currently be built into an executable.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/NKHook/BTD5-Decomp/blob/b647016ea07c57d939db05555506cb88160ace9f/README.md>

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- [Castlevania: Order of Ecclesia — decompiling the Nintendo DS game](https://awesomerea.org/resources/ooe-decomp/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
