# Breath of Fire III Recompiled: a PlayStation overlay recompilation

> Breath of Fire III Recompiled translates the Japanese PlayStation game's MIPS code and disc-extracted overlays into C for a native build. Its documentation maps overlay loading, text and game systems; the author reports play through the opening areas while dynamic overlay entry-point coverage remains in progress.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/kerokline/BreathOfFire3Recomp>
- Primary source: <https://github.com/kerokline/BreathOfFire3Recomp/blob/9cce20e0244e879300b1dc1837c0ab1b0772a91b/README.md>
- Catalog page: <https://awesomerea.org/resources/breath-of-fire-iii-recompiled-case/>
- Record JSON: <https://awesomerea.org/resources/breath-of-fire-iii-recompiled-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/breath-of-fire-iii-recompiled-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally obtained Japanese Breath of Fire III disc dump is required.
- **Prerequisites:** Building uses PSXRecomp, recomp-ui, a C/C++ compiler, CMake, Ninja and Python.
- **Testing evidence:** The author reports early-game play, with no end-to-end playthrough and incomplete overlay entry-point coverage.
- **License:** PolyForm Noncommercial License 1.0.0.

## Primary sources

1. <https://github.com/kerokline/BreathOfFire3Recomp/blob/9cce20e0244e879300b1dc1837c0ab1b0772a91b/README.md>
2. <https://github.com/kerokline/BreathOfFire3Recomp/blob/9cce20e0244e879300b1dc1837c0ab1b0772a91b/docs/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
