# Brave Fencer Musashi decomp port: a hybrid PC runtime with matched C

> Brave Fencer Musashi decomp port is an experimental PC port of the USA PlayStation game that combines compiled host code with a CPU interpreter for unconverted game code. The author reports reconstructing functions as byte-matched C, using selected functions in public builds, and adding further matched source beyond what those builds use.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port>
- Primary source: <https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port/blob/5fc1cffb57051a65944910eb0307f39d42eb8538/README.md>
- Catalog page: <https://awesomerea.org/resources/brave-fencer-musashi-decomp-port-case/>
- Record JSON: <https://awesomerea.org/resources/brave-fencer-musashi-decomp-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/brave-fencer-musashi-decomp-port-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal USA SLUS-00726 disc dump is required.
- **Prerequisites:** The documented stable Linux x86_64 build requires glibc 2.38+, a suitable C++ runtime, and OpenGL.
- **Limits:** The public runtime remains hybrid; the fully native port is unfinished.
- **License:** The MIT license covers the author's original work as scoped in LICENSE.

## Primary sources

1. <https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port/blob/5fc1cffb57051a65944910eb0307f39d42eb8538/README.md>
2. <https://github.com/Blizz127/Brave-Fencer-Musashi-decomp-port/blob/5fc1cffb57051a65944910eb0307f39d42eb8538/CMakeLists.txt>

## More in Games

- [Breath of Fire GBA: a European-version decompilation](https://awesomerea.org/resources/breath-of-fire-gba-decomp-case/index.md) · Case study
- [Breath of Fire III decompilation: matching the US PlayStation release](https://awesomerea.org/resources/breath-of-fire-iii-decompilation-case/index.md) · Case study
- [Breath of the Wild: per-function matching decompilation of the Switch executable](https://awesomerea.org/resources/botw-decomp-case/index.md) · Case study
- [Bubsy 3D: a work-in-progress matching decompilation of the USA executable](https://awesomerea.org/resources/bubsy-3d-decomp-case/index.md) · Case study
- [Burnout 2: a matching PlayStation 2 decompilation](https://awesomerea.org/resources/burnout-2-decomp-case/index.md) · Case study
- [Burnout 3: Takedown — matching PlayStation 2 game-code decompilation](https://awesomerea.org/resources/burnout-3-ps2-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
