# BLiNX 2: Masters of Time & Space — Xbox static recompilation

> This recompiles BLiNX 2: Masters of Time & Space for the original Xbox. The supported release is title ID 0x4D530065, version 1, region-free. default.xbe has one of two SHA-256 values: 0c57fd72053077bc938876d1f2477b937e1f70566500c0e020bb45bbfa4ddc5e or aa186954c47d9f0a98f8690948e8c43bae15201aa49c3457a42402a142b0c60e. Scripted runs reach every stage and boss, at 30 fps and 4:3. Windows uses Direct3D 11, Steam Deck and Linux use Direct3D 11 through Proton, and Apple silicon uses Metal.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/apexJCL/blinx2-recomp>
- Primary source: <https://github.com/apexJCL/blinx2-recomp/blob/b8e9857febb308a59c90471013dc137569c9d7b0/README.md>
- Catalog page: <https://awesomerea.org/resources/blinx2-recomp/>
- Record JSON: <https://awesomerea.org/resources/blinx2-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/blinx2-recomp/index.md)

## Requirements & limits

- The wizard archives are blinx2-wizard-<version>-windows-x64.zip, blinx2-wizard-<version>-macos.zip, and blinx2-wizard-<version>-linux-x64.tar.gz. ./blinx2 fingerprint checks a disc image.
- License: MIT. The statically linked toolkit includes LGPL-2.1 APU code from xemu. NOTICE covers distributing a built binary.

## Primary sources

1. <https://github.com/apexJCL/blinx2-recomp/blob/b8e9857febb308a59c90471013dc137569c9d7b0/README.md>

## More in Games

- [Blocksphere: a native Tetrisphere port through static recompilation](https://awesomerea.org/resources/blocksphere-tetrisphere-case/index.md) · Case study
- [Blood Wake Recomp: a native Windows static recompilation of the Xbox game](https://awesomerea.org/resources/blood-wake-recomp-case/index.md) · Case study
- [bloodborne-recomp: statically recompiling Bloodborne](https://awesomerea.org/resources/bloodborne-recomp/index.md) · Case study
- [Bloody Roar Extreme: an original Xbox XBE recompilation](https://awesomerea.org/resources/bloody-roar-extreme-recomp-case/index.md) · Case study
- [Blue Stinger Recompiled: a Dreamcast static recompilation](https://awesomerea.org/resources/blue-stinger-recompiled-case/index.md) · Case study
- [BlueWake: static recompilation of The Wind Waker](https://awesomerea.org/resources/bluewake/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
