# Beat Hazard 2 Vita: an Android binary port for PS Vita

> Beat Hazard 2 Vita runs the game's Android ARMv7 executable on PS Vita by loading it into memory, resolving imports with native functions and applying runtime patches. The port also adds custom-song support for WAV, MP3, FLAC and OGG files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Rinnegatamante/hazard-vita>
- Primary source: <https://github.com/Rinnegatamante/hazard-vita/blob/de2d43891e39f9bf307e814daaf77dee3231a50e/README.md>
- Catalog page: <https://awesomerea.org/resources/beat-hazard-2-vita-case/>
- Record JSON: <https://awesomerea.org/resources/beat-hazard-2-vita-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/beat-hazard-2-vita-case/index.md)

## Requirements & limits

- **Prerequisites:** A PS Vita with kubridge and libshacccg.suprx; FdFix is needed unless the rePatch plugin is in use.
- **Prerequisites:** A legally obtained Android Beat Hazard 2 APK, including its ARMv7 libraries and assets.
- **Prerequisites:** Building requires a softfp VitaSDK and the listed graphics and bridge libraries.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Rinnegatamante/hazard-vita/blob/de2d43891e39f9bf307e814daaf77dee3231a50e/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
