# BearBirdPad: a Banjo-Kazooie recompilation port for iPhone and iPad

> BearBirdPad ports the BanjoRecomp version of Banjo-Kazooie to iPhone and iPad. Its iOS integration adds Metal rendering, movable touch controls, controller handling, local ROM import and save storage. Build scripts generate the game module from a player's supported NTSC-U 1.0 ROM.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/chrissotraidis/bearbirdpad>
- Primary source: <https://github.com/chrissotraidis/bearbirdpad/blob/91da3048eb1464bf256b7b2e4ce5f2355f0577fa/README.md>
- Catalog page: <https://awesomerea.org/resources/bearbirdpad-banjo-kazooie-ios-case/>
- Record JSON: <https://awesomerea.org/resources/bearbirdpad-banjo-kazooie-ios-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bearbirdpad-banjo-kazooie-ios-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal Banjo-Kazooie NTSC-U 1.0 ROM is required.
- **Prerequisites:** The documented Mac build requires Apple Silicon, Xcode, CMake, Ninja, Rust and an Apple development team for device signing.
- **Testing evidence:** The Windows module-build route is experimental and has not been reported as played on a device.
- **License:** GPL-3.0-or-later applies to BearBirdPad-owned software.

## Primary sources

1. <https://github.com/chrissotraidis/bearbirdpad/blob/91da3048eb1464bf256b7b2e4ce5f2355f0577fa/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
