# BarrelPad: an Apple port of the reconstructed Diddy Kong Racing engine

> BarrelPad adapts Golden Balloon's decompilation-based Diddy Kong Racing port for Mac, iPhone, and iPad. It adds Apple lifecycle integration, game-specific touch and controller input, and local loading of the user's ROM while the reconstructed game logic runs as native host code.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/chrissotraidis/barrelpad>
- Primary source: <https://github.com/chrissotraidis/barrelpad/blob/1a7bb139de8b8b0641cc32b8b6fa8d65ee8d64d2/README.md>
- Catalog page: <https://awesomerea.org/resources/barrelpad-diddy-kong-racing-case/>
- Record JSON: <https://awesomerea.org/resources/barrelpad-diddy-kong-racing-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/barrelpad-diddy-kong-racing-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply a supported Diddy Kong Racing ROM; US 1.1 is documented as tested.
- **Prerequisites:** Build with a Mac, Xcode, and the documented CMake, Ninja, and package tools.
- **Prerequisites:** Physical-device installation requires an Apple development identity and provisioning profile.
- **License:** Consult RIGHTS_AND_LICENSES.md for the project's rights and licensing boundaries.

## Primary sources

1. <https://github.com/chrissotraidis/barrelpad/blob/1a7bb139de8b8b0641cc32b8b6fa8d65ee8d64d2/README.md>
2. <https://github.com/chrissotraidis/barrelpad/blob/1a7bb139de8b8b0641cc32b8b6fa8d65ee8d64d2/docs/ARCHITECTURE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
