# ash: reimplementing a Dark Souls slice for PSP

> ash reimplements a limited Dark Souls: Remastered experience in a C99 engine for Sony PSP hardware. Local converters prepare models, animations and parameters from the user's game copy; the engine provides combat, rendering and AI bytecode execution. The author reports playing from the Northern Undead Asylum to Firelink Shrine on a PSP Street E1000.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/meshoklv/ash>
- Primary source: <https://github.com/meshoklv/ash/blob/3ffe1c442ade4078489509f573bab58e0bcac907/README.md>
- Catalog page: <https://awesomerea.org/resources/ash-dark-souls-case/>
- Record JSON: <https://awesomerea.org/resources/ash-dark-souls-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ash-dark-souls-case/index.md)

## Requirements & limits

- **Prerequisites:** Own legally obtained Dark Souls: Remastered installation; converted game data must remain local.
- **Prerequisites:** Linux x86-64, pspdev v20261001, CMake, Ninja, Python 3.13 and the documented asset-conversion dependencies.
- **Testing evidence:** PSP custom firmware is required for hardware play; the author tested PSP Street E1000 with 6.60 PRO-C.
- **Limits:** The data-cooking commands were not rerun in the reported release pass, and there is no single cook-all script.
- **License:** MIT license.

## Primary sources

1. <https://github.com/meshoklv/ash/blob/3ffe1c442ade4078489509f573bab58e0bcac907/README.md>
2. <https://github.com/meshoklv/ash/blob/3ffe1c442ade4078489509f573bab58e0bcac907/docs/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
