# Adventure Island II: a static recompilation of the NES game

> Adventure Island II is statically recompiled from its NES ROM into a generated C catalog of fixed bank and program-counter identities for a native Windows frontend. The runtime includes NES CPU bus, PPU, APU, DMA, controls and MMC3B mapper behavior, validates a user-supplied USA ROM by SHA-256, and stops on unknown execution identities.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp>
- Primary source: <https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp/blob/8e5fa91ec08a6de5ad52df648ad6d6a4a6533ecd/README.md>
- Catalog page: <https://awesomerea.org/resources/adventure-island-ii-nes-static-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/adventure-island-ii-nes-static-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/adventure-island-ii-nes-static-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply the original Adventure Island II (USA).nes ROM with the documented SHA-256 hash.
- **Prerequisites:** Building requires 64-bit Windows 10 or later, Visual Studio 2022 C++ tools and CMake 3.20 or newer.
- **Limits:** The separate static-core certification gate remains incomplete.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp/blob/8e5fa91ec08a6de5ad52df648ad6d6a4a6533ecd/README.md>
2. <https://github.com/Junior-Jones/Adventure-Island-II-NES-Static-Recomp/blob/8e5fa91ec08a6de5ad52df648ad6d6a4a6533ecd/docs/STATIC-CORE-STATUS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
