# Advance Wars: Dual Strike: a matching Nintendo DS decompilation

> Advance Wars: Dual Strike reconstructs C source for the US/Australia Nintendo DS release. The project reports that compiling it with the original Metrowerks compiler reproduces the retail ROM byte for byte; its build extracts data from the user's cartridge dump and compares the resulting ROM and modules with the original.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sturmds/advance-wars-dual-strike-decomp>
- Primary source: <https://github.com/sturmds/advance-wars-dual-strike-decomp/blob/47864817dc01b491422fe6e9f02c8be6752efa7e/README.md>
- Catalog page: <https://awesomerea.org/resources/advance-wars-dual-strike-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/advance-wars-dual-strike-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/advance-wars-dual-strike-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Linux and a dump of the US/Australia AWRE cartridge with the specified SHA-1 are required.
- **Prerequisites:** Building uses make, Ninja, Python 3 with YAML support and 32-bit libc for metroskrew.
- **Limits:** Other regional releases are unsupported; some function names remain placeholders.
- **License:** CC0-1.0 licence.

## Primary sources

1. <https://github.com/sturmds/advance-wars-dual-strike-decomp/blob/47864817dc01b491422fe6e9f02c8be6752efa7e/README.md>
2. <https://github.com/sturmds/advance-wars-dual-strike-decomp/blob/47864817dc01b491422fe6e9f02c8be6752efa7e/PROGRESS.md>

## More in Games

- [Age of Empires II: matching PC and PlayStation 2 decompilation](https://awesomerea.org/resources/age-of-empires-ii-decomp-case/index.md) · Case study
- [Age of Empires: The Rise of Rome — a function-matched beta decompilation](https://awesomerea.org/resources/age-of-empires-rise-of-rome-beta-decomp-case/index.md) · Case study
- [Agent decompilation: a byte-matching retrospective](https://awesomerea.org/resources/agent-decompilation-oracle-case/index.md) · Case study
- [AGS 2.x Decompilation: matching the Adventure Game Studio runtime](https://awesomerea.org/resources/ags2-decomp-case/index.md) · Case study
- [Aironauts: an early PlayStation decompilation of OUTROE.EXE](https://awesomerea.org/resources/aironauts-decomp-case/index.md) · Case study
- [Alice in Wonderland: a matching Wii decompilation](https://awesomerea.org/resources/alice-in-wonderland-2010-wii-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
