# Ace Combat 5: a PS2 static recompilation with native rendering

> Ace Combat 5 statically translates the US PlayStation 2 game's main executable into C and compiles it with a Windows runtime. The project renders aircraft, terrain and other 3D scenes through native Vulkan meshes while remaining menus and effects use a GS path; runtime components cover audio, movies, controllers and storage. Generated game code and assets come from the user's disc.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sal063/Ace-Combat-5-Static-recompilation>
- Primary source: <https://github.com/sal063/Ace-Combat-5-Static-recompilation/blob/625ac191e382d64ec10944a7e53a272a70bcea73/README.md>
- Catalog page: <https://awesomerea.org/resources/ace-combat-5-static-recompilation-case/>
- Record JSON: <https://awesomerea.org/resources/ace-combat-5-static-recompilation-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ace-combat-5-static-recompilation-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide the US Ace Combat 5 release, serial SLUS-20851, as an ISO or extracted disc files.
- **Prerequisites:** Build on 64-bit Windows with a Vulkan GPU, GCC 15 or newer, SDL3, CMake, Ninja, Vulkan SDK and Python 3.
- **License:** Apache-2.0 license.

## Primary sources

1. <https://github.com/sal063/Ace-Combat-5-Static-recompilation/blob/625ac191e382d64ec10944a7e53a272a70bcea73/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
