# Ace Combat 3: Electrosphere — a Japanese-disc setup host

> Ace Combat 3: Electrosphere Recompiled is a psxrecomp setup host for the Japanese PlayStation game. It takes the user's disc image and builds the translated game locally through recomp-ui. The author reports gameplay in a private package, while exact-package setup and startup checks remain open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-recomp/blob/9ef9c15ea10339c15c5ac0ad2250969ff9235afb/README.md>
- Catalog page: <https://awesomerea.org/resources/ace-combat-3-japan-psxrecomp-case/>
- Record JSON: <https://awesomerea.org/resources/ace-combat-3-japan-psxrecomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ace-combat-3-japan-psxrecomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's supported Japanese Ace Combat 3 disc image.
- **Prerequisites:** Windows x64 is the documented release platform; local builds use CMake, Ninja and psxrecomp.
- **Testing evidence:** Exact-package setup and startup checks remain open.
- **License:** GPL-3.0 license for project-owned files.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-recomp/blob/9ef9c15ea10339c15c5ac0ad2250969ff9235afb/README.md>
2. <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-recomp/blob/9ef9c15ea10339c15c5ac0ad2250969ff9235afb/docs/PSX_PORT_KNOWLEDGE_REPORT.md>

## More in Games

- [Ace Combat 3: Electrosphere — a local PlayStation static recompilation](https://awesomerea.org/resources/ace-combat-3-electrosphere-recomp-case/index.md) · Case study
- [Ace Combat 3: Electrosphere: PlayStation recompilation and Android port](https://awesomerea.org/resources/ace-combat-3-electrosphere-case/index.md) · Case study
- [Ace Combat 3: static recompilation for Windows](https://awesomerea.org/resources/ace-combat-3-recomp/index.md) · Case study
- [Ace Combat 5: a PS2 static recompilation with native rendering](https://awesomerea.org/resources/ace-combat-5-static-recompilation-case/index.md) · Case study
- [ActRaiser Recomp: statically recompiling the SNES game](https://awesomerea.org/resources/actraiser-recomp/index.md) · Case study
- [adam: an N64 recompilation of Neon Genesis Evangelion](https://awesomerea.org/resources/adam-evangelion-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
