# Ace Combat 3: Electrosphere — a local PlayStation static recompilation

> The Ace Combat 3: Electrosphere project configures psxrecomp and recomp-ui to generate a native build of the USA PlayStation release from a user's disc image. It includes title-specific symbols, configuration and a setup host that collects local inputs. The author reports gameplay in a private package, with exact release-package checks still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp>
- Primary source: <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp/blob/8e0cc8ae035d0b31419da7013bb66678b013a851/README.md>
- Catalog page: <https://awesomerea.org/resources/ace-combat-3-electrosphere-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/ace-combat-3-electrosphere-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ace-combat-3-electrosphere-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The original game and a supported disc image must be supplied by the user.
- **Scope:** The documented release path supports Windows x64; Linux and macOS packages remain candidates.
- **Limits:** Exact-package setup, startup and release checks remain open.
- **License:** Project-owned files use GPL-3.0-only; dependencies retain separate licenses.

## Primary sources

1. <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp/blob/8e0cc8ae035d0b31419da7013bb66678b013a851/README.md>
2. <https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp/blob/8e0cc8ae035d0b31419da7013bb66678b013a851/docs/PSX_PORT_KNOWLEDGE_REPORT.md>

## More in Games

- [Ace Combat 3: Electrosphere: PlayStation recompilation and Android port](https://awesomerea.org/resources/ace-combat-3-electrosphere-case/index.md) · Case study
- [Ace Combat 3: static recompilation for Windows](https://awesomerea.org/resources/ace-combat-3-recomp/index.md) · Case study
- [Ace Combat 5: a PS2 static recompilation with native rendering](https://awesomerea.org/resources/ace-combat-5-static-recompilation-case/index.md) · Case study
- [ActRaiser Recomp: statically recompiling the SNES game](https://awesomerea.org/resources/actraiser-recomp/index.md) · Case study
- [adam: an N64 recompilation of Neon Genesis Evangelion](https://awesomerea.org/resources/adam-evangelion-recomp-case/index.md) · Case study
- [Advanced Daisenryaku PC: a native Windows port of the Mega Drive game](https://awesomerea.org/resources/advanced-daisenryaku-pc-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
