# Ace Combat 3: Electrosphere: PlayStation recompilation and Android port

> Ace Combat 3: Electrosphere is a PlayStation game reconstruction that documents the European and US discs, asset formats and executable code, then translates MIPS code to C for native builds. It also provides an Android APK that reads a player's own disc image through an interpreter. The author reports function-level validation and playable missions while native recompilation remains in progress.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/vzepec/ac3-decomp>
- Primary source: <https://github.com/vzepec/ac3-decomp/blob/d1556963fc3f47a18f72d213853fdd31f9d8df7e/README.md>
- Catalog page: <https://awesomerea.org/resources/ace-combat-3-electrosphere-case/>
- Record JSON: <https://awesomerea.org/resources/ace-combat-3-electrosphere-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ace-combat-3-electrosphere-case/index.md)

## Requirements & limits

- **Prerequisites:** A personal European or US Ace Combat 3 disc image is required; disc images are not distributed.
- **Prerequisites:** Python 3 is required for the current tools.
- **Prerequisites:** The Android slice build requires an Android SDK and NDK and a JDK.
- **Limits:** Native recompilation is in progress; the author reports that a one-to-one DuckStation comparison remains pending.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/vzepec/ac3-decomp/blob/d1556963fc3f47a18f72d213853fdd31f9d8df7e/README.md>
2. <https://github.com/vzepec/ac3-decomp/blob/d1556963fc3f47a18f72d213853fdd31f9d8df7e/android/README.md>

## More in Games

- [Ace Combat 3: static recompilation for Windows](https://awesomerea.org/resources/ace-combat-3-recomp/index.md) · Case study
- [Ace Combat 5: a PS2 static recompilation with native rendering](https://awesomerea.org/resources/ace-combat-5-static-recompilation-case/index.md) · Case study
- [ActRaiser Recomp: statically recompiling the SNES game](https://awesomerea.org/resources/actraiser-recomp/index.md) · Case study
- [adam: an N64 recompilation of Neon Genesis Evangelion](https://awesomerea.org/resources/adam-evangelion-recomp-case/index.md) · Case study
- [Advanced Daisenryaku PC: a native Windows port of the Mega Drive game](https://awesomerea.org/resources/advanced-daisenryaku-pc-case/index.md) · Case study
- [Adventure Island II: a static recompilation of the NES game](https://awesomerea.org/resources/adventure-island-ii-nes-static-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
