2026 · Conference paper

SPRITE: From Static Mockups to Engine-Ready Game UI

Transforms game-interface screenshots into editable engine assets through hierarchical YAML, visual grounding, asset extraction, and Unity UXML/USS synthesis, with evaluation on a curated game-UI benchmark and review by three senior UI/UX designers.

Scope and limitations

The generated interactions cover basic hover, toggle, and click behavior. Complex temporal and drag-and-drop logic remain outside scope, and translucent overlap or ambiguous diegetic layouts can fail. This is game-UI prototyping, not complete gameplay reconstruction; the official page still labels code as coming soon.

Why it fits this collection

Adds game-specific screenshot-to-engine reconstruction while distinguishing visual and structural recovery from full game behavior.

Publication and review details

Venue
CHI EA 2026 (poster/extended abstract)
Status
Conference paper
Publication / posting date
April 13, 2026
Date source
Crossref publisher-deposited online publication date
First arXiv submission
March 18, 2026
arXiv
2604.18591
Reviewed arXiv version
v1
DOI
10.1145/3772363.3798742

Published as a CHI 2026 poster/extended abstract. The publisher title has “SPRITE:From” and “GameUI”; arXiv and the project page normalize these spaces. arXiv/Hugging Face report a March 18 first submission despite the 2604 identifier; the April 13 publication date is independently verified in Crossref. No implementation link is verified.

Sources reviewed

Source review only; experiments were not rerun for this collection. Cite the original authors using the linked paper or BibTeX.

Primary sources

  1. https://arxiv.org/abs/2604.18591
  2. https://arxiv.org/html/2604.18591v1
  3. https://api.crossref.org/works/10.1145/3772363.3798742
  4. https://baiyunshu.github.io/sprite.github.io/